Forest Shrine

Hey! A few years ago I created a Japanese themed environment, I thought it would be cool to revist the theme to see how much I've improved since then. This is based off an amazing concept art piece from _🦉 _. I wanted to dive deeper into cinematics and thinking more outside the box when it comes to final renders. I chose to use long focal lengths and strong DoF in an attempt to create more engaging detail shots. It was also a lot of fun building upon workflows I learned from my previous project. Huuuugee thanks to Alec Tucker and William Faucher for their amazing resources regarding cinematics in Unreal Engine <3 All 3D assets created by myself apart from that sweet looking character, check the link bellow!

Original Concpet: https://www.artstation.com/artwork/48EeYl
Character: https://www.cgtrader.com/3d-models/character/man/samurai-warlord-shogun-ue4-project

Couldn't resist getting at least a couple of vertical shots

Couldn't resist getting at least a couple of vertical shots

Water shader with caustics!

Materials made in Substance Designer apart from the painted wood, which was sculpted in ZBrush and finished off in Painter

Materials made in Substance Designer apart from the painted wood, which was sculpted in ZBrush and finished off in Painter

Foliage atlas' and low poly models were created in SpeedTree, touchups and texture packing in Photoshop

Foliage atlas' and low poly models were created in SpeedTree, touchups and texture packing in Photoshop

Tiling and seams are quite obvious, but since the main purpose of this asset was to act as a silhouette I found that I could get away with it

Tiling and seams are quite obvious, but since the main purpose of this asset was to act as a silhouette I found that I could get away with it

Progress!