Hey! A few years ago I created a Japanese themed environment, I thought it would be cool to revist the theme to see how much I've improved since then. This is based off an amazing concept art piece from _🦉 _. I wanted to dive deeper into cinematics and thinking more outside the box when it comes to final renders. I chose to use long focal lengths and strong DoF in an attempt to create more engaging detail shots. It was also a lot of fun building upon workflows I learned from my previous project. Huuuugee thanks to Alec Tucker and William Faucher for their amazing resources regarding cinematics in Unreal Engine <3 All 3D assets created by myself apart from that sweet looking character, check the link bellow!
Original Concpet: https://www.artstation.com/artwork/48EeYl
Character: https://www.cgtrader.com/3d-models/character/man/samurai-warlord-shogun-ue4-project
Water shader with caustics!
Progress!